

- #How to download fnis using nexus mod manager install#
- #How to download fnis using nexus mod manager Patch#
- #How to download fnis using nexus mod manager mods#

As I see it, Fore is just blowing steam off and upcoming MO 2 should fix the so called problem anyway. So, don't get confused about those notes.

I have always felt that I can fault peoples installing stuff to Data folder, when there is no need to do so with MO. I respect Fore's position, but IMO the problem is not a problem at all. The "problem" (if you can call it such) is that MO dislikes FNIS files that are added manually - except ENBs - and Fore believes that peoples can not be faulted by installing files manually and directly to Data folder (MO uses virtual Data folder.) I need to point out that Fore placed a warning about FNIS incompatibility with MO. I also recommend moving to MO and will be happy to help you with it. "synchronized" with my restored Skyrim folder (which was 2 weeks old and didn't have exactly the same mods) : NMM didn't understand why this or this or this mod wasn't here anymore, why this or this or this data was missing, because it was "synchronized" with a Skyrim "build" and folder I just deleted. Eventually my game became unstable, I tried to restore a backup I had made, but then NMM spammed me with error messages because it wasn't.
#How to download fnis using nexus mod manager mods#
Putting everything in the same folder garantees you that a backup/restore will be effective.īefore doing this, and at this time I was using nexus mod manager, I installed NMM in a separate folder and didn't understand it kept track of mods installed and load order in this folder, not in Skyrim folder. This way if things go bad, as a last resort you can delete the whole game and get a stable game right away.
#How to download fnis using nexus mod manager install#
If you have any question feel free to ask :)Įdit : If you decide to use MO I recommend you to install it directly in Skyrim folder (where data folder and TESV.exe are, same for Wrye Bash.) And make a backup of the whole Skyrim folder when you have a stable game, just in case. This is the case because all mods installed with MO are stored in the same "mods" folder.īut it also means you can drop new data directly in a mod folder in case you want to install an update, or optionnal files. _mods content is shared between all profiles, so if you modify data from a mod it will be modified for all profiles (for example replace a mesh, a soundfile.), same if you delete a mod.
#How to download fnis using nexus mod manager Patch#
_if you switch profiles, you will probably have to patch your game again (for example rebuild bashed patch because active esps and load order have changed) The only minor "limits" I encountered with MO: Save a stable profile and if you want to experiment with mods known to be unstable you can do this safely on another profile : if it turns bad, you just have to switch profile to enjoy your usual stable modded game. MO is a great tool to mod Skyrim and experiment. There is a save viewer, with details about which esp are in your save but no longer installed : Game saves can be linked to a specific profile so they don't appear on another (even ingame). You can save profiles and switch profiles depending on the character you are playing and the mods you need for this character. (if you decide to use MO, lauch FNIS through it, don't launch it like I said previously "I install FNIS with my mod manager (Mod Organizer) then I go into tools\GenerateFNIS_for_Users\GenerateFNIS_for_Users.exe", I said this because it's the way you do it NMM and I didn't want to confuse you ^^ Through MO so they recognize mods installed in MO. You can launch Wrye Bash, FNIS, LOOT, Skyproc Patcher (for example dual sheath redux). You can quicksave load orders before changing anything so you can revert to a previous "build" in case your last tweakings are making the game crash. The flags means some data of a mod overwrite some data of another, conflict winner/looser is determined by the priority order you set.Īs you can see in the middle window you can get details about each mod, and about what they overwrite/what is overwritten by another mod. You won't have to reinstall the whole game if you make a mistake because mods don't really overwrite each other :Īs you can see there is the usual load order for esp, but there is also a load order for data (left). It works on the top of vanilla skyrim and adds your mods. you can uninstall a mod (esp AND data like textures, meshes.) just by unticking it. The point is that it doesn't work like other managers : it doesn't install anything in the game files. Mod Organizer is the most stable mod manager for Skyrim, IMO.
